About This Game Welcome to the gritty reality of Deathdays End, where every adult in the world has mysteriously dropped dead. The shadow of a woman on TV claims responsibility and before they know it every teen, child and baby is forced into a global phenomenon known as the Death Game. Learn more as the story progresses and play through the perspective of several different protagonists around the world, helping them survive a game of violence, death and betrayal.Deathdays End contains a whopping cast of 11 youths with over half controllable in this volume alone. Each of them have their own distinct quirks and methods to survive the ordeal thrust upon them. Will morality win over? Or does survival of the fittest trump all.Nothing special about this one. Before the adults died, Arryn lived a quiet life with his mother and adopted sister, Marie. Technically speaking, he is the main character of this game and serves as an introduction to the world, however let's be realistic for a moment. Can a completely ordinary 17 year old boy with no talent whatsoever really survive such a messed up world? Does this face really look like that of a seasoned warrior?Dorothy's legal institution is a school specially made for young criminals. With ferocious punishments including physical abuse dealt by teachers on whims, Rex is someone that already has the necessary qualities needed to tough it out in the new world. The question is, why doesn't he have a last n - I mean how far will he go in his quest for survival? Fair warning: He's a self-proclaimed psychopath.Appearances may be deceiving, but this guy's a genius through and through. Born into money and perfect grades, you'd think Marcus had it all. Of course, nobody can be that perfect and beyond his innocent smile is a world of pain before the international tragedy even begins. Having a rocky relationship with his parents and now having to look after his sweet but frail younger sister alone, Marcus Levesque will need to use all his wits and intellect for them to have a chance at coming out alive.Featuring:Three thrilling episodes combined into one action-packed volumeA colourful cast of 11 over-the-top survivorsBeautifully drawn CG imagesCalendar-based UI to increase tensions as a certain deadline draws nearUnlockable medals depending on choices made in-game 7aa9394dea Title: Deathdays EndGenre: Adventure, IndieDeveloper:Anonymous GamesPublisher:Anonymous GamesRelease Date: 26 Dec, 2018 Deathdays End License Keygen deathday party ending. death's end. death's end. deathday party ending What a deceiving game and such a disappointment.Honestly, I liked nearly everything about this game apart from being tricked. People, before buying the game know that IT IS NOT FINISHED. And even if the dev eventually finish it, I'm not even sure that we wouldn't need to pay once or twice more to get the end of it. As it is now, it is clearly not worth the cost unlike what they tell you in the demo version. I felt like refunding it but in the end I didn't, not because I spent more than 2 hours playing (I spent a little more time on it after making my mind to get all medals) but just because I'm still hoping for the end to come. But I'd like to insist on something, this is not what I spent money for. I didn't buy demo ver.2, I thought that I was buying a finished game, which is not. The description says "a week", I haven't been through half of it. We're collecting items for further use but... we end up having no use of them since nothing happens. By the way, the fact that it is not clearly stated on the purchasing page is a huge fault.So, now that it is settled down. Let's talk about the game itself. This is a visual novel made on visual novel maker and it's a pretty good job. The art is far better than what I expected, some characters are clearly better-made than others but the difference is not that bothering. Musics are overall ok, some of them being clearly worse than others but wow, the sounds... Every time a character is acting a bit fiercely, every time something happens, even for no reason, there is this sound of someone smacking something\/an angry kid pushing wide open a door, and as much as it doesn't make sense to put this sound for nearly everything, it starts to really get on your nerves at some point. Good point is the maniacal laugh of the witch which I enjoyed hearing a lot.The game is often breaking the fourth wall, like really often, it's cute\/funny BUT write what the boss is saying in a bigger policy because I just burnt my eyes trying to read it (you can use the log option otherwise but it's bothering to have to go out of your way to read your visual novel).On the technical part, the skip option is not very good since it disables itself after every screen and it is only available when the dialog box is showing, knowing that new scenes often start with inner thoughts or narration and that there are not any dialog box for these... On the contrary, it doesn't disable itself when reaching a part you've never read about.Every story doesn't have the same length (1>2>3) and to be honest my favourite one is the second. Unlike the others, the second one doesn't bring anything to the big picture but it's just because I really liked the character Rex\/Rox.About the story themselves, I noticed some inconsistencies :1) How is the main character supposed to drive properly when he is obviously not in age for that ? I mean, ok, maybe he trained with his mother or got some courses but someone who is learning to drive couldn't properly drive a car in the night for hours on dozens of kilometers.2) Even when you're in Japan, not any character has a japanese name.3) Are you seriously telling me that a high schooler who happens to miraculously be working at the hospital would be able to remove safely a tumor from a little girl ? And are you seriously telling me that the said high schooler did all of this on a random bed, without the appropriate tools and that everything worked out fine ? Finally are you seriously telling me that the said little girl will be able to stand, walk, fight and jump out of a window a few hours after her operation ?Last complain : Why didn't you release a full story and ask for support or anything if we wanted the two others instead of releasing the "prologue" of every story and let everything unfinished and so god damn frustrating ?. What a deceiving game and such a disappointment.Honestly, I liked nearly everything about this game apart from being tricked. People, before buying the game know that IT IS NOT FINISHED. And even if the dev eventually finish it, I'm not even sure that we wouldn't need to pay once or twice more to get the end of it. As it is now, it is clearly not worth the cost unlike what they tell you in the demo version. I felt like refunding it but in the end I didn't, not because I spent more than 2 hours playing (I spent a little more time on it after making my mind to get all medals) but just because I'm still hoping for the end to come. But I'd like to insist on something, this is not what I spent money for. I didn't buy demo ver.2, I thought that I was buying a finished game, which is not. The description says "a week", I haven't been through half of it. We're collecting items for further use but... we end up having no use of them since nothing happens. By the way, the fact that it is not clearly stated on the purchasing page is a huge fault.So, now that it is settled down. Let's talk about the game itself. This is a visual novel made on visual novel maker and it's a pretty good job. The art is far better than what I expected, some characters are clearly better-made than others but the difference is not that bothering. Musics are overall ok, some of them being clearly worse than others but wow, the sounds... Every time a character is acting a bit fiercely, every time something happens, even for no reason, there is this sound of someone smacking something\/an angry kid pushing wide open a door, and as much as it doesn't make sense to put this sound for nearly everything, it starts to really get on your nerves at some point. Good point is the maniacal laugh of the witch which I enjoyed hearing a lot.The game is often breaking the fourth wall, like really often, it's cute\/funny BUT write what the boss is saying in a bigger policy because I just burnt my eyes trying to read it (you can use the log option otherwise but it's bothering to have to go out of your way to read your visual novel).On the technical part, the skip option is not very good since it disables itself after every screen and it is only available when the dialog box is showing, knowing that new scenes often start with inner thoughts or narration and that there are not any dialog box for these... On the contrary, it doesn't disable itself when reaching a part you've never read about.Every story doesn't have the same length (1>2>3) and to be honest my favourite one is the second. Unlike the others, the second one doesn't bring anything to the big picture but it's just because I really liked the character Rex\/Rox.About the story themselves, I noticed some inconsistencies :1) How is the main character supposed to drive properly when he is obviously not in age for that ? I mean, ok, maybe he trained with his mother or got some courses but someone who is learning to drive couldn't properly drive a car in the night for hours on dozens of kilometers.2) Even when you're in Japan, not any character has a japanese name.3) Are you seriously telling me that a high schooler who happens to miraculously be working at the hospital would be able to remove safely a tumor from a little girl ? And are you seriously telling me that the said high schooler did all of this on a random bed, without the appropriate tools and that everything worked out fine ? Finally are you seriously telling me that the said little girl will be able to stand, walk, fight and jump out of a window a few hours after her operation ?Last complain : Why didn't you release a full story and ask for support or anything if we wanted the two others instead of releasing the "prologue" of every story and let everything unfinished and so god damn frustrating ?. What a deceiving game and such a disappointment.Honestly, I liked nearly everything about this game apart from being tricked. People, before buying the game know that IT IS NOT FINISHED. And even if the dev eventually finish it, I'm not even sure that we wouldn't need to pay once or twice more to get the end of it. As it is now, it is clearly not worth the cost unlike what they tell you in the demo version. I felt like refunding it but in the end I didn't, not because I spent more than 2 hours playing (I spent a little more time on it after making my mind to get all medals) but just because I'm still hoping for the end to come. But I'd like to insist on something, this is not what I spent money for. I didn't buy demo ver.2, I thought that I was buying a finished game, which is not. The description says "a week", I haven't been through half of it. We're collecting items for further use but... we end up having no use of them since nothing happens. By the way, the fact that it is not clearly stated on the purchasing page is a huge fault.So, now that it is settled down. Let's talk about the game itself. This is a visual novel made on visual novel maker and it's a pretty good job. The art is far better than what I expected, some characters are clearly better-made than others but the difference is not that bothering. Musics are overall ok, some of them being clearly worse than others but wow, the sounds... Every time a character is acting a bit fiercely, every time something happens, even for no reason, there is this sound of someone smacking something\/an angry kid pushing wide open a door, and as much as it doesn't make sense to put this sound for nearly everything, it starts to really get on your nerves at some point. Good point is the maniacal laugh of the witch which I enjoyed hearing a lot.The game is often breaking the fourth wall, like really often, it's cute\/funny BUT write what the boss is saying in a bigger policy because I just burnt my eyes trying to read it (you can use the log option otherwise but it's bothering to have to go out of your way to read your visual novel).On the technical part, the skip option is not very good since it disables itself after every screen and it is only available when the dialog box is showing, knowing that new scenes often start with inner thoughts or narration and that there are not any dialog box for these... On the contrary, it doesn't disable itself when reaching a part you've never read about.Every story doesn't have the same length (1>2>3) and to be honest my favourite one is the second. Unlike the others, the second one doesn't bring anything to the big picture but it's just because I really liked the character Rex\/Rox.About the story themselves, I noticed some inconsistencies :1) How is the main character supposed to drive properly when he is obviously not in age for that ? I mean, ok, maybe he trained with his mother or got some courses but someone who is learning to drive couldn't properly drive a car in the night for hours on dozens of kilometers.2) Even when you're in Japan, not any character has a japanese name.3) Are you seriously telling me that a high schooler who happens to miraculously be working at the hospital would be able to remove safely a tumor from a little girl ? And are you seriously telling me that the said high schooler did all of this on a random bed, without the appropriate tools and that everything worked out fine ? Finally are you seriously telling me that the said little girl will be able to stand, walk, fight and jump out of a window a few hours after her operation ?Last complain : Why didn't you release a full story and ask for support or anything if we wanted the two others instead of releasing the "prologue" of every story and let everything unfinished and so god damn frustrating ?. What a deceiving game and such a disappointment.Honestly, I liked nearly everything about this game apart from being tricked. People, before buying the game know that IT IS NOT FINISHED. And even if the dev eventually finish it, I'm not even sure that we wouldn't need to pay once or twice more to get the end of it. As it is now, it is clearly not worth the cost unlike what they tell you in the demo version. I felt like refunding it but in the end I didn't, not because I spent more than 2 hours playing (I spent a little more time on it after making my mind to get all medals) but just because I'm still hoping for the end to come. But I'd like to insist on something, this is not what I spent money for. I didn't buy demo ver.2, I thought that I was buying a finished game, which is not. The description says "a week", I haven't been through half of it. We're collecting items for further use but... we end up having no use of them since nothing happens. By the way, the fact that it is not clearly stated on the purchasing page is a huge fault.So, now that it is settled down. Let's talk about the game itself. This is a visual novel made on visual novel maker and it's a pretty good job. The art is far better than what I expected, some characters are clearly better-made than others but the difference is not that bothering. Musics are overall ok, some of them being clearly worse than others but wow, the sounds... Every time a character is acting a bit fiercely, every time something happens, even for no reason, there is this sound of someone smacking something\/an angry kid pushing wide open a door, and as much as it doesn't make sense to put this sound for nearly everything, it starts to really get on your nerves at some point. Good point is the maniacal laugh of the witch which I enjoyed hearing a lot.The game is often breaking the fourth wall, like really often, it's cute\/funny BUT write what the boss is saying in a bigger policy because I just burnt my eyes trying to read it (you can use the log option otherwise but it's bothering to have to go out of your way to read your visual novel).On the technical part, the skip option is not very good since it disables itself after every screen and it is only available when the dialog box is showing, knowing that new scenes often start with inner thoughts or narration and that there are not any dialog box for these... On the contrary, it doesn't disable itself when reaching a part you've never read about.Every story doesn't have the same length (1>2>3) and to be honest my favourite one is the second. Unlike the others, the second one doesn't bring anything to the big picture but it's just because I really liked the character Rex\/Rox.About the story themselves, I noticed some inconsistencies :1) How is the main character supposed to drive properly when he is obviously not in age for that ? I mean, ok, maybe he trained with his mother or got some courses but someone who is learning to drive couldn't properly drive a car in the night for hours on dozens of kilometers.2) Even when you're in Japan, not any character has a japanese name.3) Are you seriously telling me that a high schooler who happens to miraculously be working at the hospital would be able to remove safely a tumor from a little girl ? And are you seriously telling me that the said high schooler did all of this on a random bed, without the appropriate tools and that everything worked out fine ? Finally are you seriously telling me that the said little girl will be able to stand, walk, fight and jump out of a window a few hours after her operation ?Last complain : Why didn't you release a full story and ask for support or anything if we wanted the two others instead of releasing the "prologue" of every story and let everything unfinished and so god damn frustrating ?. What a deceiving game and such a disappointment.Honestly, I liked nearly everything about this game apart from being tricked. People, before buying the game know that IT IS NOT FINISHED. And even if the dev eventually finish it, I'm not even sure that we wouldn't need to pay once or twice more to get the end of it. As it is now, it is clearly not worth the cost unlike what they tell you in the demo version. I felt like refunding it but in the end I didn't, not because I spent more than 2 hours playing (I spent a little more time on it after making my mind to get all medals) but just because I'm still hoping for the end to come. But I'd like to insist on something, this is not what I spent money for. I didn't buy demo ver.2, I thought that I was buying a finished game, which is not. The description says "a week", I haven't been through half of it. We're collecting items for further use but... we end up having no use of them since nothing happens. By the way, the fact that it is not clearly stated on the purchasing page is a huge fault.So, now that it is settled down. Let's talk about the game itself. This is a visual novel made on visual novel maker and it's a pretty good job. The art is far better than what I expected, some characters are clearly better-made than others but the difference is not that bothering. Musics are overall ok, some of them being clearly worse than others but wow, the sounds... Every time a character is acting a bit fiercely, every time something happens, even for no reason, there is this sound of someone smacking something\/an angry kid pushing wide open a door, and as much as it doesn't make sense to put this sound for nearly everything, it starts to really get on your nerves at some point. Good point is the maniacal laugh of the witch which I enjoyed hearing a lot.The game is often breaking the fourth wall, like really often, it's cute\/funny BUT write what the boss is saying in a bigger policy because I just burnt my eyes trying to read it (you can use the log option otherwise but it's bothering to have to go out of your way to read your visual novel).On the technical part, the skip option is not very good since it disables itself after every screen and it is only available when the dialog box is showing, knowing that new scenes often start with inner thoughts or narration and that there are not any dialog box for these... On the contrary, it doesn't disable itself when reaching a part you've never read about.Every story doesn't have the same length (1>2>3) and to be honest my favourite one is the second. Unlike the others, the second one doesn't bring anything to the big picture but it's just because I really liked the character Rex\/Rox.About the story themselves, I noticed some inconsistencies :1) How is the main character supposed to drive properly when he is obviously not in age for that ? I mean, ok, maybe he trained with his mother or got some courses but someone who is learning to drive couldn't properly drive a car in the night for hours on dozens of kilometers.2) Even when you're in Japan, not any character has a japanese name.3) Are you seriously telling me that a high schooler who happens to miraculously be working at the hospital would be able to remove safely a tumor from a little girl ? And are you seriously telling me that the said high schooler did all of this on a random bed, without the appropriate tools and that everything worked out fine ? Finally are you seriously telling me that the said little girl will be able to stand, walk, fight and jump out of a window a few hours after her operation ?Last complain : Why didn't you release a full story and ask for support or anything if we wanted the two others instead of releasing the "prologue" of every story and let everything unfinished and so god damn frustrating ? ASYLUM: Progress update!: Things are looking up with the development of our colossal horror adventure! We’re happy to report ASYLUM is nearly feature complete and we did a little video to show you:https://youtu.be/9m9zIbjGh9Q"Feature complete" is a crucial milestone meaning all the systems intervening in the game (exploration, inventory, dialogues, menu, etc.) are ready. A quick lowdown of the stuff we did and improved since our latest gameplay video include:Revised cursors and hotspots. The hands are smaller and detecting spots is now ultra smooth and sexy. No more annoying red outline (we listened to you).Incredibly awesome menu system and very die... diaie... diegait... DIEGETIC. Wait till you see how our achievements work — completing them will be super fun for Steam users!We’re finally able to have a proper conversation with the denizens of the asylum. And it looks good! And feels good! Our context-based dialogue system is unlike anything you have experienced in adventure games.3D inventory and journal, including 3D pencil. So immersive, so fancy. Much 3D.Too many visual effects and tweaks to mention here.Surely many other things we’re forgetting. And obviously a huge deal of playable content!Talk to the hand... err, about the hand. ASYLUM: News, videos and milestones!: Greetings, dear followers! We trust you're enjoying your weekend. There was a huge deal of positive reactions to our latest progress update —especially that glimpse of our dialogue system— so we decided to share more:https://youtu.be/QhzGV36uLWIThat's right, this is exactly what happens when you enter the foreboding Hanwell Mental Institute! It's finally possible to complete a first big chunk of the game, conversations included, which is a big milestone for us. While we haven't recorded voice overs yet, this should give you a good idea of what it feels like interacting with denizens of the asylum.And since we're here, let us show you a glimpse from one of the most menacing rooms in the game:https://youtu.be/qGDCnCEPN5oThis screams ATMOSPHERE, right? You'll be screaming too, trust us. We hope you like it, because we're doing this game with much love.And speaking of love:THANK YOU for pushing us over 10.000 wishlists! (actually over 11.000 as of this writing). ASYLUM is enjoying a great momentum and development is progressing fast.We hope to be sharing more news with you soon. In the meantime, thank you so much for your patience and support as we conclude this monstrous adventure game!—The Senscape Team. ASYLUM Smorgasbord of blood-curdling news!: Greetings from a twisted plane in the further regions of experience! Wow, that last update was quite well received. It’s safe to say it was our most popular post ever. There’s no chance we can live up to that… but we can always try!There’s a great deal of stuff I’m going to discuss today, so expect a rather neurotic writeup. But let’s start with the major bit of news this week…WE HAVE A GAME!. ASYLUM: Big Milestone Achieved!: Phew, following a couple of very intensive weeks, we're happy to announce that we have a playable and fully featured demo of ASYLUM working great with top-notch performance and minimal loading times! It's a huge milestone after all this time!This is an internal demo that we're sharing with Kickstarter backers, and so far initial reactions have been hugely positive: players are in love with the atmosphere and agree that, even after this short glimpse, "what we can expect was worth the wait" and they are "very excited to delve deeper into the dark, decaying corners of ASYLUM!".Did we say short? Yes, it's only a fraction of the final game, yet backers reported playing 60 minutes, as much as 90! This means our estimation of 10-12 hours for the final game is either spot on or quite conservative. Fans will also be happy to hear that performance is solid even on older computers, and we still have more optimizations to do!All in all, the outlook is very positive as we now work towards beta status and get ready to suggest a release date. We just ask you a bit more patience, but rest assured: ASYLUM is happening!EYE CANDY. Get our terrifying set of posters! Brand new Eurohorror edition!: If you were fortunate to experience the era of VHS stores, you may remember the unique feeling of exploring the horror movies section: big boxes with bold letters, the shocking posters, incredible hand-painted artwork… Alas, something seems to have been lost since then. Some of that craft has long been gone.But not for us!ASYLUM is not only a heartfelt love letter to the adventure genre but also vintage horror, designed after years of watching every horror movie you can think of, and even some you had no idea they existed. We take horror very seriously, and we’re driving this point home more than ever with our gorgeous set of posters, including one we’re releasing just today. Would you like to pin one of these to your wall?We hope you enjoy these posters as much as we enjoyed doing them. Remember, ASYLUM is a labor of love, and the painful wait will be greatly rewarded. Stay tuned for more news, including upcoming Twitch streams at https://www.twitch.tv/senscape.. ASYLUM: Potpourri of News and Goodies!: Salutations to our wonderful Steam community!It’s been an exceptionally busy month for ASYLUM and it’s not over yet. Things are progressing fast and we’re happy to report that we’re just about to wrap up a big playable chunk of the game — in near final form, truly polished and ready for public consumption. Exciting times ahead, and the momentum on Steam keeps getting better! We’re now nearing 14.000 wishlists, mere days after we reached 10.000. Wow, just wow!EVERY DETAIL COUNTS. ASYLUM: Shocking News and Horrific Sights!: Greetings, esteemed Steam community! We hope you're off to a terrific 2019! As promised, we come bearing a series of exciting news from the sinister corridors of ASYLUM (and of course eye candy, because we know you love it).Here we go!STATUS UPDATE... AND POSSIBLE RELEASE!. Discord Community now LIVE!: JOIN US TODAY: https://discord.gg/fJfuRVvFeaturing the official Asylum Dev Journal and our charming Warden bot!. Why is ASYLUM taking so long?!: Greetings from a dimension of ineffable cosmic hideousness! It’s about time I made this post as some of you keep asking this question, not to mention lighting torches and raising pitchforks. I’ll try to resume as best as possible our vision for ASYLUM, what we’re trying to achieve with the game, and why the darned thing is taking so long.This is a long post, so grab a cup of coffee or beer and enjoy.THE OBVIOUS
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